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Noa
Mac Donald
You can find me here: MIN1.B WH

Good Enough

Project details

Year
2023
In collaboration with:
Jamie Machul and Noémie Kohl
Programme
Bachelor – Animation
Practices
honours-programme-autonomous
Minor
Outside minor: fine art at Beaux Arts Paris

Good enough is mixed media 2D animated shortfilm I made with my two classmates Jamie Machul and Noémie Kohl. The story follows three characters in different situations where they feel like they are not good enough. They try to fit in, to connect with others and do everything right, but their fear of failing stands in their way. When everything seems to go wrong they find community and acceptance in each other.

My role in the collaboration

During the production of the film, I was the Animation Director, responsible for directing the animation process. I also supervised the lithography printing and assisted with some of the etching work. Because the actual character animations are yet to be etched, the part of the film that feels most personal to me is the “Together Place” scene. I collaborated with the storyboarding and fully animated this sequence on my own. However, I did  receive valuable assistance from first-year students with the lithography printing. Their help was crucial, and I couldn’t have accomplished it without them.

Why analogue printing?

I think there’s something beautiful about taking the time for each individual frame. They become equally important. ‘’The clean up’’ has become the ‘’messing up’’. Instead of perfecting everly single line there’s peace in knowing mistakes are inevitable and exciting because you don’t know in what way they’ll manifest. 

During my exchange at the Beaux Arts Academy in Paris I took classes in etching and lithography, and during those workshops I made a lot of misprints. But what I loved about these misprints that they by themselves could become animation loops, telling stories of of process, failure and  progress

What I enjoyed about this project was that the individual frames, created through time-consuming printing methods, became valuable as individual artworks. In the animation industry today, there’s pressure to produce quickly and inexpensively.  But our project took a different approach, where each frame became a work of art, even when not in motion.

film stills

Making off video: